Real skills. Real choices.
Real consequences.

Here is exactly how Solvly builds thinking skills in children aged 6 to 14.

What a mission looks like

1

Choose your role

Your child enters a mission as a character in a real-world situation. Mayor of a town facing a flood. Expedition leader lost in the wilderness. Junior analyst at a firm facing a market crisis. The role creates immediate investment — this is their decision, their consequence.

2

Four scenarios, each with three choices

Every mission has four sequential scenarios. Each scenario presents three choices: one impulsive (acting on immediate instinct), one considered (a reasonable middle path), one thoughtful (pausing to gather information and weigh consequences). Children do not know which is which. They choose based on what feels right.

3

Consequences, immediately

The moment a choice is made, the consequence appears. Not an arbitrary reward or penalty — a realistic, narrative consequence that shows what actually happens as a result of that decision. This is how children connect choices to outcomes.

4

Sage reflects with them

After every consequence, Sage asks one question. Not a quiz. Not a score. A Socratic question designed to deepen understanding. Children who engage with Sage's questions develop metacognitive awareness — the ability to think about their own thinking — which is the most powerful skill development mechanism available.

5

Skills update in real time

After each mission, skill XP updates across all five pillars: Decision Making, Leadership, Analytical Thinking, System Design, and Emotional Intelligence. Parents see this in their dashboard immediately.

How skill tracking works

Children earn Experience Points (XP) across five pillars. Within Emotional Intelligence, sub-skills track separately: Self-Awareness, Self-Regulation, Empathy, Confidence, and Resilience. Sage's questions after each choice feed directly into these sub-skill measurements.

XP accumulates into levels. Level 1 through Level 10 per pillar. Each level requires more XP than the last, so progress feels meaningful at every stage.

The quality of each choice — IMPULSIVE, CONSIDERED, or THOUGHTFUL — determines how much XP is earned. Thoughtful choices earn more. But even impulsive choices earn some XP, and more importantly, they always show the child exactly what that impulsive choice leads to.

Parents see the full picture in their dashboard: total XP, current levels, which skills grew this week, which missions were completed, and a plain-English summary of their child's thinking patterns.

Lv 3

Decision Making

Lv 2

Leadership

Lv 4

Analytical

Lv 1

System Design

Lv 2

Emotional IQ

Illustrative skill levels — updates after every mission

Content tailored to every age

Ages 6–8

Explorers

Simple language. Clear choices. Familiar situations — mayors, schools, small communities. The focus is on the basic principle that choices have consequences, and that pausing to think leads to better outcomes. Sage's questions are gentle and direct.

Ages 9–11

Thinkers

More complex dilemmas. Team dynamics. Situations where information is incomplete or conflicting. Children learn to gather evidence before deciding, to consider how others will be affected, and to lead groups through uncertainty.

Ages 12–14

Strategists

Advanced ethical dilemmas. Multi-stakeholder decisions. Children learn to consider opposing perspectives, manage complex emotions under pressure, and lead through genuine uncertainty — the foundation of all good leadership.

Frequently asked questions

Is Solvly safe for children?

Yes. We collect the minimum possible from children — a display name they choose, an age band (not exact age), and an avatar. We do not collect real names, email addresses, location data, photos, or voice recordings from children. We never show advertisements. We never use child data for behavioural profiling. Parents control all data and can request deletion at any time.

How long does a mission take?

10-15 minutes for a full mission covering four scenarios. Children can pause at any point and resume exactly where they left off. Most children play one mission per session, two to three times per week.

What age is Solvly for?

Ages 6 to 14, organised into three bands: 6-8, 9-11, and 12-14. Content difficulty, language complexity, and scenario type all adapt to each band. A 7-year-old and a 13-year-old will have completely different experiences.

How is Solvly different from other educational apps?

Most educational apps focus on academic subjects — reading, maths, languages, science. Solvly is the only consumer app that teaches thinking skills — decision-making, leadership, analytical thinking, system design, and emotional intelligence — through interactive story missions guided by an AI mentor. No videos, no quizzes, no flashcards. Just choices, consequences, and Socratic reflection with Sage.

Can my child use Solvly on any device?

Yes. Solvly works in any web browser on desktop, laptop, or Chromebook, and as a mobile app on iOS and Android. Children can switch between devices without losing progress.

Do teachers or parents need to be involved?

Children play independently. No teacher or parent needs to be in the room. Parents can monitor all progress in their dashboard. Schools that partner with Solvly receive a teacher dashboard showing class-level progress across all five skill pillars.

How many missions are there?

10 missions are available at launch, with new missions added monthly. We are targeting 50 missions by month 18. All missions are available to Explorer and Family plan subscribers. Free accounts have access to 3 missions.

What is Sage?

Sage is your child's AI mentor inside MissionWorld — an owl character, wise and warm. Sage is an AI system that asks one follow-up question after each mission choice. Sage's questions are designed to encourage reflection, not to provide answers or judgements. Sage never says 'wrong.' Sage does not retain memory between sessions and cannot initiate contact with your child outside of the MissionWorld platform. All of Sage's questions are generated by artificial intelligence, not a human.

How does Solvly verify a child's age?

Solvly does not collect children's exact ages or dates of birth. Parents select an age band (6–8, 9–11, or 12–14) when creating a child profile. All child accounts are controlled by a parent. For users under 13 in the United States, we rely on parent account creation as the verifiable parental consent mechanism under COPPA.

What is emotional intelligence for kids?

Emotional intelligence in children means the ability to recognise, understand, and manage their own emotions, and to understand the emotions of others. It includes self-awareness, empathy, resilience, and confidence. Research shows it predicts life success more reliably than academic grades. Solvly teaches emotional intelligence through story missions where choices have emotional consequences, guided by AI mentor Sage's reflective questions.

How does Solvly differ from Khan Academy?

Khan Academy teaches academic subjects — maths, science, reading. Solvly teaches thinking and emotional skills — decision-making, leadership, analytical thinking, system design, and emotional intelligence. They are complementary. Khan Academy builds what a child knows. Solvly builds how a child thinks, leads, and relates to others.

What's coming next

We are building new ways for children to develop and demonstrate thinking skills.

In development

Voice reasoning

Children explain their choices out loud. Sage listens, asks follow-up questions, and scores reasoning quality — building articulation and confidence simultaneously.

Planned Q3 2026

Structured debate

Two children take opposing sides of a dilemma from a completed mission. Sage moderates. Each child must steelman the other's position before responding.

Planned Q4 2026

Public presentation

Children present their mission decisions to a virtual audience. Sage coaches them on structure, clarity, and persuasion — building public speaking skills in a safe environment.

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